Revision Difference
Entity:SendViewModelMatchingSequence#549131
<function name="SendViewModelMatchingSequence" parent="Entity" type="classfunc">
<description>
Sends sequence animation to the view model. It is recommended to use this for view model animations, instead of <page>Entity:ResetSequence</page>.
This function is only usable on view models.
<bug issue="3229">Sequences 0-6 will not be looped regardless if they're marked as a looped animation or not.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="seq" type="number">The sequence ID returned by <page>Entity:LookupSequence</page> or <page>Entity:SelectWeightedSequence</page>.</arg>
</args>
</function>
<example>
<description>Converting an ACT_VM_* enumeration to a sequence usable by the function.</description>
<code>
local VModel = self:GetOwner():GetViewModel()
local EnumToSeq = VModel:SelectWeightedSequence( ACT_VM_PRIMARYATTACK )
VModel:SendViewModelMatchingSequence( EnumToSeq )
</code>
<output>Sends the primary attack enumeration sequence to the view model and plays it.</output>
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</example>⤶
</example>⤶
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<example>⤶
<description>you can add a sequence to a Viewmodel</description>⤶
<code>⤶
local VModel = self:GetOwner():GetViewModel() // get the viewmodel entity ⤶
local EnumToSeq = VModel:LookupSequence("fire") // get the sequence ⤶
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VModel:SendViewModelMatchingSequence( EnumToSeq ) ⤶
</code>⤶
<output>Sends the sequence to the view model and plays it.</output>⤶
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</example>⤶
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