Revision Difference
Entity:SequenceDuration#514753
<function name="SequenceDuration" parent="Entity" type="classfunc">⤶
<description>⤶
Returns length of currently played sequence.⤶
⤶
<bug issue="2783">This will return incorrect results for weapons and viewmodels clientside in thirdperson.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="seqid" type="number" default="nil">A sequence ID to return the length specific sequence of instead of the entity's main/currently playing sequence.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">The length of the sequence</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Example usage for the argument. Retrieve length of animation on specific gesture slot.</description>⤶
<code>⤶
local ply = Entity( 1 )⤶
local seq = ply:SelectWeightedSequence( ACT_GMOD_TAUNT_CHEER )⤶
local len = ply:SequenceDuration( seq )⤶
print( ply, seq, len )⤶
</code>⤶
<output>Player [1][Rubat] 303 2.7499999180436</output>⤶
⤶
</example>