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Entity:SequenceDuration#514753

<function name="SequenceDuration" parent="Entity" type="classfunc">⤶ <description>⤶ Returns length of currently played sequence.⤶ ⤶ <bug issue="2783">This will return incorrect results for weapons and viewmodels clientside in thirdperson.</bug>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="seqid" type="number" default="nil">A sequence ID to return the length specific sequence of instead of the entity&#x27;s main/currently playing sequence.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="number">The length of the sequence</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Example usage for the argument. Retrieve length of animation on specific gesture slot.</description>⤶ <code>⤶ local ply = Entity( 1 )⤶ local seq = ply:SelectWeightedSequence( ACT_GMOD_TAUNT_CHEER )⤶ local len = ply:SequenceDuration( seq )⤶ print( ply, seq, len )⤶ </code>⤶ <output>Player [1][Rubat] 303 2.7499999180436</output>⤶ ⤶ </example>