Revision Difference
Entity:SetMoveParent#514605
<function name="SetMoveParent" parent="Entity" type="classfunc">⤶
<description>⤶
Sets the Movement Parent of an entity to another entity.⤶
⤶
Similar to <page>Entity:SetParent</page>, except the object's coordinates are not translated automatically before parenting.⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="Parent" type="Entity">The entity to change this entity's Movement Parent to.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Sets the Movement Entity of a new entity to Player 1.</description>⤶
<code>⤶
local hat = ents.Create("prop_physics")⤶
//Position and angles are relative to our future parent.⤶
hat:SetPos(Vector(0,0,10))⤶
hat:SetAngles(Angle(0,90,0))⤶
⤶
hat:SetMoveParent(Entity(1))⤶
⤶
hat:Spawn()⤶
</code>⤶
⤶
</example>