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Entity:SetNW2Float#549773

<function name="SetNW2Float" parent="Entity" type="classfunc"> <description> Sets a networked float (number) value on the entity. The value can then be accessed with <page>Entity:GetNW2Float</page> both from client and server. Unlike <page>Entity:SetNW2Int</page>, floats don't have to be whole numbers. <bug issue="5455">You should not use the NW2 System on entities that are based on a Lua Entity or else NW2Vars could get mixed up, updated multiple times or not be set.</bug>⤶ <warning>The value will only be updated clientside if the entity is or enters the clients PVS. use <page>Entity:SetNWFloat</page> instead</warning> <note>Running this function clientside will only set it for the client it is called on. The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.</note> </description> <realm>Shared</realm> <args> <arg name="key" type="string">The key to associate the value with</arg> <arg name="value" type="number">The value to set</arg> </args> </function>