Revision Difference
Entity:SetNW2VarProxy#547655
<function name="SetNW2VarProxy" parent="Entity" type="classfunc">⤶
⤶
<description><note>Only one NW2VarProxy can be set per-var</note>⤶
Sets a function to be called when the NW2Var changes. Alias of <page>Entity:SetNetworked2VarProxy</page></description>⤶
<realm>Shared</realm>⤶
<file line="551">lua/includes/extensions/entity.lua</file>⤶
<args>⤶
<arg name="key" type="any">The key of the NW2Var to add callback for.</arg>⤶
<arg name="callback" type="function">The function to be called when the NW2Var changes. It has 4 arguments:⤶
* <page>Entity</page> ent - The entity⤶
* <page>string</page> name - Name of the NW2Var that has changed⤶
* <page>any</page> oldval - The old value⤶
* <page>any</page> newval - The new value</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Prints all changes to a NW2Var called "Key" of Player 1.</description>⤶
<code>⤶
Entity( 1 ):SetNW2VarProxy( "Key", print )⤶
Entity( 1 ):SetNW2String( "Key", "Value" )⤶
Entity( 1 ):SetNW2String( "Key", "Table" )⤶
</code>⤶
<output>⤶
```⤶
Player [1][Player1] Key nil Value⤶
Player [1][Player1] Key Value Table⤶
```⤶
</output>⤶
⤶
</example>