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Entity:SetNW2VarProxy#547656

<function name="SetNW2VarProxy" parent="Entity" type="classfunc"> <description><note>Only one NW2VarProxy can be set per-var</note>⤶ <description><note>Only one NW2VarProxy can be set per-var ⤶ Running this function clientside will only set it for the client it is called on.</note>⤶ Sets a function to be called when the NW2Var changes. Alias of <page>Entity:SetNetworked2VarProxy</page></description> <realm>Shared</realm> <file line="551">lua/includes/extensions/entity.lua</file> <args> <arg name="key" type="any">The key of the NW2Var to add callback for.</arg> <arg name="callback" type="function">The function to be called when the NW2Var changes. It has 4 arguments: * <page>Entity</page> ent - The entity * <page>string</page> name - Name of the NW2Var that has changed * <page>any</page> oldval - The old value * <page>any</page> newval - The new value</arg> </args> </function> <example> <description>Prints all changes to a NW2Var called "Key" of Player 1.</description> <code> Entity( 1 ):SetNW2VarProxy( "Key", print ) Entity( 1 ):SetNW2String( "Key", "Value" ) Entity( 1 ):SetNW2String( "Key", "Table" ) </code> <output> ``` Player [1][Player1] Key nil Value Player [1][Player1] Key Value Table ``` </output> </example>