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Entity:SetNW2VarProxy#561456

<function name="SetNW2VarProxy" parent="Entity" type="classfunc"> <description> Sets a function to be called when the NW2Var changes. Internally uses <page>GM:EntityNetworkedVarChanged</page> to call the function. Alias of <page>Entity:SetNetworked2VarProxy</page> <bug issue="5455">You should not use the NW2 System on entities that are based on a Lua Entity, or else this will be called multiple times and the NW2Var could get mixed up with other ones.</bug> <note>Only one NW2VarProxy can be set per-var Running this function will only set it for the realm it is called on.</note></description> <realm>Shared</realm> <file line="626">lua/includes/extensions/entity.lua</file> <args> <arg name="key" type="any">The key of the NW2Var to add callback for.</arg> <arg name="key" type="string">The key of the NW2Var to add callback for.</arg> <arg name="callback" type="function">The function to be called when the NW2Var changes. It has 4 arguments: * <page>Entity</page> ent - The entity * <page>string</page> name - Name of the NW2Var that has changed * <page>any</page> oldval - The old value * <page>any</page> newval - The new value</arg> </args> </function> <example> <description>Prints all changes to a NW2Var called "Key" of Player 1.</description> <code> Entity( 1 ):SetNW2VarProxy( "Key", print ) Entity( 1 ):SetNW2String( "Key", "Value" ) Entity( 1 ):SetNW2String( "Key", "Table" ) </code> <output> ``` Player [1][Player1] Key nil Value Player [1][Player1] Key Value Table ``` </output> </example>