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Entity:SetNWBool#551201

<function name="SetNWBool" parent="Entity" type="classfunc"> <description> Sets a networked boolean value on the entity. The value can then be accessed with <page>Entity:GetNWBool</page> both from client and server. <warning>There's a 4096 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Entity:SetNW2Bool</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage</page></warning>⤶ <warning>There's a 4096 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Entity:SetNW2Bool</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage#nwlimits</page></warning>⤶ <note>Running this function clientside will only set it for the client it is called on.</note> </description> <realm>Shared</realm> <args> <arg name="key" type="string">The key to associate the value with</arg> <arg name="value" type="boolean">The value to set</arg> </args> </function> <example> <description>Sets a networked boolean with a key of `VIP` and a value of true on a player.</description> <code> print( Entity(1):GetNWBool( "VIP", false ) ) Entity(1):SetNWBool( "VIP", true ) print( Entity(1):GetNWBool( "VIP" ) ) </code> <output> ``` false true ``` </output> </example>