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Entity:SetNWEntity#514481

<function name="SetNWEntity" parent="Entity" type="classfunc">⤶ <description>⤶ Sets a networked entity value on the entity.⤶ ⤶ The value can then be accessed with <page>Entity:GetNWEntity</page> both from client and server.⤶ ⤶ <note>Running this function clientside will only set it for the client it is called on.</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="key" type="string">The key to associate the value with</arg>⤶ <arg name="value" type="Entity">The value to set</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>This will set the networked entity 'owner' on all clients to themselves.</description>⤶ <code>⤶ for k, v in pairs( player.GetAll() ) do⤶ v:SetNWEntity( "owner", v )⤶ end⤶ </code>⤶ ⤶ </example>