Revision Difference
Entity:SetNWEntity#514481
<function name="SetNWEntity" parent="Entity" type="classfunc">⤶
<description>⤶
Sets a networked entity value on the entity.⤶
⤶
The value can then be accessed with <page>Entity:GetNWEntity</page> both from client and server.⤶
⤶
<note>Running this function clientside will only set it for the client it is called on.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="key" type="string">The key to associate the value with</arg>⤶
<arg name="value" type="Entity">The value to set</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>This will set the networked entity 'owner' on all clients to themselves.</description>⤶
<code>⤶
for k, v in pairs( player.GetAll() ) do⤶
v:SetNWEntity( "owner", v )⤶
end⤶
</code>⤶
⤶
</example>