Garry's Mod Wiki

Revision Difference

Entity:SetNWString#551197

<function name="SetNWString" parent="Entity" type="classfunc"> <description> Sets a networked string value on the entity. The value can then be accessed with <page>Entity:GetNWString</page> both from client and server. <warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Entity:SetNW2String</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage</page></warning>⤶ <warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Entity:SetNW2String</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage#nwlimits</page></warning>⤶ <note>Running this function clientside will only set it for the client it is called on.</note> </description> <realm>Shared</realm> <args> <arg name="key" type="string">The key to associate the value with</arg> <arg name="value" type="string">The value to set, up to 199 characters.</arg> </args> </function> <example> <description> Sets a networked string with a key of "Nickname" and a value of "John" on a player. </description> <code> player:SetNWString( "Nickname", "John" ) print( player:GetNWString( "Nickname" ) ) </code> <output>"John"</output> </example>