Revision Difference
Entity:SetNWVarProxy#548131
<function name="SetNWVarProxy" parent="Entity" type="classfunc">
<description><note>Only one NWVarProxy can be set per-var</note>⤶
Sets a function to be called when the NWVar changes.</description>⤶
<description><note>Only one NWVarProxy can be set per-var ⤶
Running this function will only set it for the realm it is called on.</note>⤶
⤶
Sets a function to be called when the NWVar changes.</description>⤶
<realm>Shared</realm>
<file line="508">lua/includes/extensions/entity.lua</file>
<args>
<arg name="key" type="any">The key of the NWVar to add callback for.</arg>
<arg name="callback" type="function">The function to be called when the NWVar changes. It has 4 arguments:
* <page>Entity</page> ent - The entity
* <page>string</page> name - Name of the NWVar that has changed
* <page>any</page> oldval - The old value
* <page>any</page> newval - The new value</arg>
</args>
</function>
<example>
<description>Prints all changes to a NWVar called "Key" of Player 1.</description>
<code>
Entity( 1 ):SetNWVarProxy( "Key", print )
Entity( 1 ):SetNWString( "Key", "Value" )
Entity( 1 ):SetNWString( "Key", "Table" )
</code>
<output>
```
Player [1][Player1] Key nil Value
Player [1][Player1] Key Value Table
```
</output>
</example>