Garry's Mod Wiki

Revision Difference

Entity:SetNetworked2VarProxy#561490

<function name="SetNetworked2VarProxy" parent="Entity" type="classfunc"> <description> Sets a function to be called when the NW2Var changes. Internally uses <page>GM:EntityNetworkedVarChanged</page> to call the function. <note>Only one NW2VarProxy can be set per-var Running this function clientside will only set it for the client it is called on.</note></description> <realm>Shared</realm> <file line="600-L611">lua/includes/extensions/entity.lua</file> <args> <arg name="name" type="string">The name of the NW2Var to add callback for.</arg> <arg name="callback" type="function">The function to be called when the NW2Var changes. It has 4 arguments:⤶ * <page>Entity</page> ent - The entity⤶ * <page>string</page> name - Name of the NW2Var that has changed⤶ * <page>any</page> oldval - The old value⤶ * <page>any</page> newval - The new value</arg> <arg name="callback" type="function">The function to be called when the NW2Var changes.⤶ ⤶ <callback>⤶ <arg type="Entity" name="ent">The entity</arg>⤶ <arg type="string" name="name">Name of the NW2Var that has changed</arg>⤶ <arg type="any" name="oldval">The old value</arg> <arg type="any" name="newval">The new value</arg>⤶ </callback>⤶ </arg>⤶ </args> </function> <example> <description>Prints all changes to a NW2Var called "Key" of Player 1.</description> <code> Entity( 1 ):SetNetworked2VarProxy( "Key", print ) Entity( 1 ):SetNW2String( "Key", "Value" ) Entity( 1 ):SetNW2String( "Key", "Table" ) </code> <output> ``` Player [1][Player1] Key nil Value Player [1][Player1] Key Value Table ``` </output> </example>