Revision Difference
Entity:SetNextClientThink#526501
<function name="SetNextClientThink" parent="Entity" type="classfunc">
<description>Sets the next time the clientside <page>ENTITY:Think</page> is called.</description>
<realm>Client</realm>
<args>
<arg name="nextthink" type="number">The next time, relative to <page>Global.CurTime</page>, to execute the <page>ENTITY:Think</page> clientside.</arg>
</args>
</function>
⤶
⤶
⤶
<example>⤶
<description>Prints 'Hello, World!' in console and sleeps for a second.</description>⤶
<code>⤶
function ENT:Think()⤶
print("Hello, World!")⤶
⤶
self:SetNextClientThink( CurTime() + 1 )⤶
return true -- Note: You need to return true to override the default next think time⤶
end⤶
</code>⤶
<output>Hello, World! every second the entity exists in the world.</output>⤶
⤶
</example>