Revision Difference
Entity:SetNextClientThink#526501
<function name="SetNextClientThink" parent="Entity" type="classfunc">
	<description>Sets the next time the clientside <page>ENTITY:Think</page> is called.</description>
	<realm>Client</realm>
	<args>
		<arg name="nextthink" type="number">The next time, relative to <page>Global.CurTime</page>, to execute the <page>ENTITY:Think</page> clientside.</arg>
	</args>
</function>
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<example>⤶
	<description>Prints 'Hello, World!' in console and sleeps for a second.</description>⤶
	<code>⤶
function ENT:Think()⤶
    print("Hello, World!")⤶
⤶
    self:SetNextClientThink( CurTime() + 1 )⤶
    return true -- Note: You need to return true to override the default next think time⤶
end⤶
	</code>⤶
	<output>Hello, World! every second the entity exists in the world.</output>⤶
⤶
</example>
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