Revision Difference
Entity:SetParent#561691
<function name="SetParent" parent="Entity" type="classfunc">
<description>
Sets the parent of this entity, making it move with its parent. This will make the child entity non solid, nothing can interact with them, including traces.
<note>This does not work on <page text="the world">game.GetWorld</page>.</note>
<warning>This can cause undefined physics behaviour when used on entities that don't support parenting. See the [Valve developer wiki](https://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting)) for more information.</warning>
<warning>This can cause undefined physics behavior when used on entities that don't support parenting. See the [Valve developer wiki](https://developer.valvesoftware.com/wiki/Entity_Hierarchy_(parenting)) for more information.</warning>
</description>
<realm>Shared</realm>
<args>
<arg name="parent" type="Entity" default="NULL">The entity to parent to. Setting this to nil will clear the parent.</arg>
<arg name="attachmentId" type="number" default="-1">The attachment id to use when parenting, defaults to -1 or whatever the parent had set previously.
<arg name="attachmentOrBoneId" type="number" default="-1">The attachment or bone id to use when parenting. Defaults to -1 or whatever the parent had set previously.
⤶
Use <page>Entity:AddEffects</page>( EF_FOLLOWBONE ) to treat this argument as a Bone ID instead of an Attachment ID. Similar to <page>Entity:FollowBone</page>.⤶
<note>You must call <page>Entity:SetMoveType</page>( MOVETYPE_NONE ) on the child for this argument to have any effect!</note></arg>
</args>
</function>