Revision Difference
Entity:SetPoseParameter#514509
<function name="SetPoseParameter" parent="Entity" type="classfunc">⤶
<description>⤶
Sets the specified pose parameter to the specified value.⤶
⤶
You should call <page>Entity:InvalidateBoneCache</page> after calling this function.⤶
⤶
<note>Avoid calling this in draw hooks, especially when animating things, as it might cause visual artifacts.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="poseName" type="string">Name of the pose parameter.</arg>⤶
<arg name="poseValue" type="number">The value to set the pose to.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Copies pose parameters from one entity to another. Since <page>Entity.GetPoseParameter</page> returns pose parameter values 0-1 on the client, they have to be remapped to the range returned by <page>Entity.GetPoseParameterRange</page> before being set on the target entity.</description>⤶
<code>⤶
local function CopyPoseParams(pEntityFrom, pEntityTo)⤶
if (SERVER) then⤶
for i = 0, pEntityFrom:GetNumPoseParameters() - 1 do⤶
local sPose = pEntityFrom:GetPoseParameterName(i)⤶
pEntityTo:SetPoseParameter(sPose, pEntityFrom:GetPoseParameter(sPose))⤶
end⤶
else⤶
for i = 0, pEntityFrom:GetNumPoseParameters() - 1 do⤶
local flMin, flMax = pEntityFrom:GetPoseParameterRange(i)⤶
local sPose = pEntityFrom:GetPoseParameterName(i)⤶
pEntityTo:SetPoseParameter(sPose, math.Remap(pEntityFrom:GetPoseParameter(sPose), 0, 1, flMin, flMax))⤶
end⤶
end⤶
end⤶
</code>⤶
⤶
</example>