Revision Difference
Entity:SetPoseParameter#527779
<function name="SetPoseParameter" parent="Entity" type="classfunc">
	<description>
Sets the specified pose parameter to the specified value.
You should call <page>Entity:InvalidateBoneCache</page> after calling this function.
<note>Avoid calling this in draw hooks, especially when animating things, as it might cause visual artifacts.</note>
	</description>
	<realm>Shared</realm>
	<args>
		<arg name="poseName" type="string">Name of the pose parameter.</arg>
		<arg name="poseName" type="string">Name of the pose parameter. <page>Entity:GetPoseParameterName</page> might come in handy here.</arg>
		<arg name="poseValue" type="number">The value to set the pose to.</arg>
	</args>
</function>
<example>
	<description>Copies pose parameters from one entity to another. Since <page>Entity.GetPoseParameter</page> returns pose parameter values 0-1 on the client, they have to be remapped to the range returned by <page>Entity.GetPoseParameterRange</page> before being set on the target entity.</description>
	<description>Copies pose parameters from one entity to another. Since <page>Entity:GetPoseParameter</page> returns pose parameter values 0-1 on the client, they have to be remapped to the range returned by <page>Entity:GetPoseParameterRange</page> before being set on the target entity.</description>
	<code>
local function CopyPoseParams(pEntityFrom, pEntityTo)
	if (SERVER) then
		for i = 0, pEntityFrom:GetNumPoseParameters() - 1 do
			local sPose = pEntityFrom:GetPoseParameterName(i)
			pEntityTo:SetPoseParameter(sPose, pEntityFrom:GetPoseParameter(sPose))
		end
	else
		for i = 0, pEntityFrom:GetNumPoseParameters() - 1 do
			local flMin, flMax = pEntityFrom:GetPoseParameterRange(i)
			local sPose = pEntityFrom:GetPoseParameterName(i)
			pEntityTo:SetPoseParameter(sPose, math.Remap(pEntityFrom:GetPoseParameter(sPose), 0, 1, flMin, flMax))
		end
	end
end
	</code>
</example>
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