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Entity:SetShouldServerRagdoll#514450

<function name="SetShouldServerRagdoll" parent="Entity" type="classfunc">⤶ <description>⤶ Sets if entity should create a server ragdoll on death or a client one.⤶ ⤶ <note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.</note>⤶ ⤶ <note>This is reset for players when they respawn. (<page>Entity:Spawn</page>)</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="serverragdoll" type="boolean">Set true if ragdoll should be created on server, false if on client</arg>⤶ </args>⤶ </function>⤶ ⤶