Revision Difference
Entity:SetShouldServerRagdoll#514450
<function name="SetShouldServerRagdoll" parent="Entity" type="classfunc">⤶
<description>⤶
Sets if entity should create a server ragdoll on death or a client one.⤶
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<note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.</note>⤶
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<note>This is reset for players when they respawn. (<page>Entity:Spawn</page>)</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="serverragdoll" type="boolean">Set true if ragdoll should be created on server, false if on client</arg>⤶
</args>⤶
</function>⤶
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