Revision Difference
Entity:SetShouldServerRagdoll#528768
<function name="SetShouldServerRagdoll" parent="Entity" type="classfunc">
<description>
Sets if entity should create a server ragdoll on death or a client one.
<note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.</note>⤶
⤶
<note>This is reset for players when they respawn. (<page>Entity:Spawn</page>)</note>
<note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.⤶
⤶
This is reset for players when they respawn (<page>Entity:Spawn</page>).</note>
</description>
<realm>Shared</realm>
<args>
<arg name="serverragdoll" type="boolean">Set true if ragdoll should be created on server, false if on client</arg>⤶
<arg name="serverragdoll" type="boolean">Set `true` if ragdoll should be created on server, `false` if on client.</arg>⤶
</args>
</function>