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Entity:SetShouldServerRagdoll#562870

<function name="SetShouldServerRagdoll" parent="Entity" type="classfunc"> <description> Sets if entity should create a server ragdoll on death or a client one. ⤶ <note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.⤶ ⤶ This is reset for players when they respawn (<page>Entity:Spawn</page>).</note>⤶ ⤶ <note>⤶ This is reset for players when they respawn (<page>Entity:Spawn</page>).⤶ Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.⤶ </note>⤶ </description> <realm>Shared</realm> <args> <arg name="serverragdoll" type="boolean">Set `true` if ragdoll should be created on server, `false` if on client.</arg> </args> </function>