Revision Difference
Entity:SetShouldServerRagdoll#562870
<function name="SetShouldServerRagdoll" parent="Entity" type="classfunc">
<description>
Sets if entity should create a server ragdoll on death or a client one.
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<note>Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.⤶
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This is reset for players when they respawn (<page>Entity:Spawn</page>).</note>⤶
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<note>⤶
This is reset for players when they respawn (<page>Entity:Spawn</page>).⤶
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Player ragdolls created with this enabled will have an owner set, see <page>Entity:SetOwner</page> for more information on what effects this has.⤶
</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="serverragdoll" type="boolean">Set `true` if ragdoll should be created on server, `false` if on client.</arg>
</args>
</function>