Revision Difference
Entity:SetSpawnEffect#514446
<function name="SetSpawnEffect" parent="Entity" type="classfunc">⤶
<description>⤶
Sets whether the entity should use a spawn effect when it is created on the client.⤶
⤶
See <page>Entity:GetSpawnEffect</page> for more information on how the effect is applied.⤶
⤶
<note>This function will only have an effect when the entity spawns. After that it will do nothing even is set to true.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="spawnEffect" type="boolean">Sets if we should show a spawn effect.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Simplified code taken from sandbox's commands.lua</description>⤶
<code>⤶
local function MakeRagdoll( Player, Pos, Ang, Model, PhysicsObjects, Data )⤶
⤶
local Ent = ents.Create( "prop_ragdoll" )⤶
duplicator.DoGeneric( Ent, Data )⤶
Ent:Spawn()⤶
⤶
duplicator.DoGenericPhysics( Ent, Player, Data )⤶
Ent:Activate()⤶
⤶
Ent:SetSpawnEffect( true )⤶
return Ent ⤶
end⤶
</code>⤶
<output>Spawns the ragdoll and then sets the spawnEffect flag to true.</output>⤶
⤶
</example>