Revision Difference
Entity:SetSubMaterial#514445
<function name="SetSubMaterial" parent="Entity" type="classfunc">⤶
<description>⤶
Overrides a single material on the model of this entity.⤶
⤶
To set a Lua material created with <page>Global.CreateMaterial</page>, just prepend a "!" to the material name.⤶
⤶
<bug issue="3362">The server's value takes priority on the client.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="index" type="number" default="nil">Index of the material to override, acceptable values are from 0 to 31.

Indexes are by <page>Entity:GetMaterials</page>, but you have to subtract 1 from them.

If called with no arguments, all sub materials will be reset.</arg>⤶
<arg name="material" type="string" default="nil">The material to override the default one with. Set to nil to revert to default material.</arg>⤶
</args>⤶
</function>⤶
⤶