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Entity:SetVelocity#551633

<function name="SetVelocity" parent="Entity" type="classfunc"> <description> Sets the entity's velocity. For entities with physics, consider using <page>PhysObj:SetVelocity</page> on the <page>PhysObj</page> of the entity. <note>Actually binds to CBaseEntity::SetBaseVelocity() which sets the entity's velocity due to forces applied by other entities.</note> <warning>If applied to a player, this will actually **ADD** velocity, not set it.</warning> <warning>If applied to a player, this will actually **ADD** velocity, not set it. (due to how movement code handles base velocity)</warning> </description> <realm>Shared</realm> <args> <arg name="velocity" type="Vector">The new velocity to set.</arg> </args> </function>