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Entity:Spawn#563131

<function name="Spawn" parent="Entity" type="classfunc"> <description> Initializes the entity and starts its networking. If called on a player, it will respawn them. This calls <page>ENTITY:Initialize</page> on Lua-defined entities. </description> <realm>Shared</realm> </function> ⤶ <example>⤶ <description>Server sided script for spawning entities</description>⤶ <code>⤶ local ent = ents.Create("Enter Entity Class")⤶ ⤶ -- Sets the position of the entity⤶ ent:SetPos(Vector(0.0, 100, 0.0)) ⤶ -- Sets the angle of the entity⤶ ent:SetAngles(Angle(0.0, 90.0, 0.0)) ⤶ -- Spawns the entity on all clients⤶ ent:Spawn()⤶ </code>⤶ <output>Spawns entity on position(0.0, 100.0, 0.0) facing (0.0, 90.0), 0.0) for all clients connects to the server</output>⤶ ⤶ </example>