Revision Difference
Entity:StartLoopingSound#514467
<function name="StartLoopingSound" parent="Entity" type="classfunc">⤶
<description>⤶
Starts a "looping" sound. As with any other sound playing methods, this function expects the sound file to be looping itself and will not automatically loop a non looping sound file as one might expect.⤶
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This function is almost identical to <page>Global.CreateSound</page>, with the exception of the sound being created in the STATIC channel and with normal attenuation.⤶
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See also <page>Entity:StopLoopingSound</page>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="sound" type="string">Sound to play. Can be either a sound script or a filepath.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">The ID number of started sound starting with 0, or -1 if we failed for some reason.</ret>⤶
</rets>⤶
</function>⤶
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