Revision Difference
Entity:StartLoopingSound#514467
<function name="StartLoopingSound" parent="Entity" type="classfunc">⤶
	<description>⤶
Starts a "looping" sound. As with any other sound playing methods, this function expects the sound file to be looping itself and will not automatically loop a non looping sound file as one might expect.⤶
⤶
This function is almost identical to <page>Global.CreateSound</page>, with the exception of the sound being created in the STATIC channel and with normal attenuation.⤶
⤶
See also <page>Entity:StopLoopingSound</page>⤶
	</description>⤶
	<realm>Shared</realm>⤶
	<args>⤶
		<arg name="sound" type="string">Sound to play. Can be either a sound script or a filepath.</arg>⤶
	</args>⤶
	<rets>⤶
		<ret name="" type="number">The ID number of started sound starting with 0, or -1 if we failed for some reason.</ret>⤶
	</rets>⤶
</function>⤶
⤶
			Garry's Mod 
		
			Rust 
		
			Steamworks 
		
			Wiki Help