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<cat>enum</cat> <enum> <description> Used by <page>render.OverrideBlend</page> to determine how texture RGBA information should be interpreted when rendered. For more information refer to OpenGL's glBlendFunc page here: Clientside only. </description> <items> <item key="BLEND_ZERO" value="0"></item> <item key="BLEND_ONE" value="1"></item> <item key="BLEND_DST_COLOR" value="2"></item> <item key="BLEND_ONE_MINUS_DST_COLOR" value="3"></item> <item key="BLEND_SRC_ALPHA" value="4"></item> <item key="BLEND_ONE_MINUS_SRC_ALPHA" value="5"></item> <item key="BLEND_DST_ALPHA" value="6"></item> <item key="BLEND_ONE_MINUS_DST_ALPHA" value="7"></item> <item key="BLEND_SRC_ALPHA_SATURATE" value="8"></item> <item key="BLEND_SRC_COLOR" value="9"></item> <item key="BLEND_ONE_MINUS_SRC_COLOR" value="1">0</item> <item key="BLEND_ONE_MINUS_SRC_COLOR" value="10"></item> </items> </enum>

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