Revision Difference
Enums/DMG#516519
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>CTakeDamageInfo:GetDamageType</page>, <page>CTakeDamageInfo:SetDamageType</page> and <page>CTakeDamageInfo:IsDamageType</page></description>
<items>
<item key="DMG_GENERIC" value="0|Generic damage"></item>⤶
<item key="DMG_CRUSH" value="1|Caused by physics interaction. Ignored by airboat drivers. Used by the Crowbar"></item>⤶
<item key="DMG_BULLET" value="2|Bullet damage"></item>⤶
<item key="DMG_SLASH" value="4|Sharp objects, such as Manhacks or other NPCs attacks"></item>⤶
<item key="DMG_BURN" value="8|Damage from fire"></item>⤶
<item key="DMG_VEHICLE" value="16|Hit by a vehicle. This will need to be set for passengers of some vehicle to receive damage."></item>⤶
<item key="DMG_FALL" value="32|Fall damage"></item>⤶
<item key="DMG_BLAST" value="64|Explosion damage. Will be ignored by most vehicle passengers."></item>⤶
<item key="DMG_CLUB" value="128|Crowbar damage"></item>⤶
<item key="DMG_SHOCK" value="256|Electrical damage, shows smoke at the damage position"></item>⤶
<item key="DMG_SONIC" value="512|Sonic damage,used by the Gargantua and Houndeye NPCs"></item>⤶
<item key="DMG_ENERGYBEAM" value="1024|Laser"></item>⤶
<item key="DMG_PREVENT_PHYSICS_FORCE" value="2048|Prevent a physics force"></item>⤶
<item key="DMG_NEVERGIB" value="4096|Never creates gibs. (Used by the crossbow)"></item>⤶
<item key="DMG_ALWAYSGIB" value="8192|Always create gibs"></item>⤶
<item key="DMG_DROWN" value="16384|Drown damage"></item>⤶
<item key="DMG_PARALYZE" value="32768|Same as DMG_POISON"></item>⤶
<item key="DMG_NERVEGAS" value="65536|Neurotoxin damage"></item>⤶
<item key="DMG_POISON" value="131072|Poison damage"></item>⤶
<item key="DMG_RADIATION" value="262144|Radiation. Will be ignored by most vehicle passengers."></item>⤶
<item key="DMG_DROWNRECOVER" value="524288|Damage applied to the player to restore health after drowning"></item>⤶
<item key="DMG_ACID" value="1048576|Toxic chemicals or acid burns"></item>⤶
<item key="DMG_SLOWBURN" value="2097152|In an oven"></item>⤶
<item key="DMG_REMOVENORAGDOLL" value="4194304|Don't create a ragdoll on death"></item>⤶
<item key="DMG_PHYSGUN" value="8388608|Damage done by the gravity gun"></item>⤶
<item key="DMG_PLASMA" value="16777216|Plasma"></item>⤶
<item key="DMG_AIRBOAT" value="33554432|Airboat gun damage"></item>⤶
<item key="DMG_DISSOLVE" value="67108864|Forces the entity to dissolve on death. This is what the combine ball uses when it hits a target"></item>⤶
<item key="DMG_BLAST_SURFACE" value="134217728|This won't hurt the player underwater"></item>⤶
<item key="DMG_DIRECT" value="268435456|Direct damage to the entity that does not go through any damage value modifications"></item>⤶
<item key="DMG_BUCKSHOT" value="536870912|The pellets fired from a shotgun"></item>⤶
<item key="DMG_SNIPER" value="1073741824|Damage from SniperRound/SniperPenetratedRound ammo types"></item>⤶
<item key="DMG_MISSILEDEFENSE" value="2147483648|Damage from npc_missiledefense, npc_combinegunship, or monster_mortar"></item>⤶
<item key="DMG_GENERIC" value="0">Generic damage</item>⤶
<item key="DMG_CRUSH" value="1">Caused by physics interaction. Ignored by airboat drivers. Used by the Crowbar</item>⤶
<item key="DMG_BULLET" value="2">Bullet damage</item>⤶
<item key="DMG_SLASH" value="4">Sharp objects, such as Manhacks or other NPCs attacks</item>⤶
<item key="DMG_BURN" value="8">Damage from fire</item>⤶
<item key="DMG_VEHICLE" value="16">Hit by a vehicle. This will need to be set for passengers of some vehicle to receive damage.</item>⤶
<item key="DMG_FALL" value="32">Fall damage</item>⤶
<item key="DMG_BLAST" value="64">Explosion damage. Will be ignored by most vehicle passengers.</item>⤶
<item key="DMG_CLUB" value="128">Crowbar damage</item>⤶
<item key="DMG_SHOCK" value="256">Electrical damage, shows smoke at the damage position</item>⤶
<item key="DMG_SONIC" value="512">Sonic damage,used by the Gargantua and Houndeye NPCs</item>⤶
<item key="DMG_ENERGYBEAM" value="1024">Laser</item>⤶
<item key="DMG_PREVENT_PHYSICS_FORCE" value="2048">Prevent a physics force</item>⤶
<item key="DMG_NEVERGIB" value="4096">Never creates gibs. (Used by the crossbow)</item>⤶
<item key="DMG_ALWAYSGIB" value="8192">Always create gibs</item>⤶
<item key="DMG_DROWN" value="16384">Drown damage</item>⤶
<item key="DMG_PARALYZE" value="32768">Same as DMG_POISON</item>⤶
<item key="DMG_NERVEGAS" value="65536">Neurotoxin damage</item>⤶
<item key="DMG_POISON" value="131072">Poison damage</item>⤶
<item key="DMG_RADIATION" value="262144">Radiation. Will be ignored by most vehicle passengers.</item>⤶
<item key="DMG_DROWNRECOVER" value="524288">Damage applied to the player to restore health after drowning</item>⤶
<item key="DMG_ACID" value="1048576">Toxic chemicals or acid burns</item>⤶
<item key="DMG_SLOWBURN" value="2097152">In an oven</item>⤶
<item key="DMG_REMOVENORAGDOLL" value="4194304">Don't create a ragdoll on death</item>⤶
<item key="DMG_PHYSGUN" value="8388608">Damage done by the gravity gun</item>⤶
<item key="DMG_PLASMA" value="16777216">Plasma</item>⤶
<item key="DMG_AIRBOAT" value="33554432">Airboat gun damage</item>⤶
<item key="DMG_DISSOLVE" value="67108864">Forces the entity to dissolve on death. This is what the combine ball uses when it hits a target</item>⤶
<item key="DMG_BLAST_SURFACE" value="134217728">This won't hurt the player underwater</item>⤶
<item key="DMG_DIRECT" value="268435456">Direct damage to the entity that does not go through any damage value modifications</item>⤶
<item key="DMG_BUCKSHOT" value="536870912">The pellets fired from a shotgun</item>⤶
<item key="DMG_SNIPER" value="1073741824">Damage from SniperRound/SniperPenetratedRound ammo types</item>⤶
<item key="DMG_MISSILEDEFENSE" value="2147483648">Damage from npc_missiledefense, npc_combinegunship, or monster_mortar</item>⤶
</items>
</enum>