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Enums/DMG#525287

<enum> <realm>Shared</realm> <description>Enumerations used by <page>CTakeDamageInfo:GetDamageType</page>, <page>CTakeDamageInfo:SetDamageType</page> and <page>CTakeDamageInfo:IsDamageType</page>⤶ <validate>DMG_CLUB is not used by the Crowbar and its unknown as to what uses this type of damage.</validate></description>⤶ <description>Enumerations used by <page>CTakeDamageInfo:GetDamageType</page>, <page>CTakeDamageInfo:SetDamageType</page> and <page>CTakeDamageInfo:IsDamageType</page></description>⤶ <items> <item key="DMG_GENERIC" value="0">Generic damage</item>⤶ <item key="DMG_CRUSH" value="1">Used by the crowbar, caused by physics interaction and ignored by airboat drivers</item>⤶ <item key="DMG_BULLET" value="2">Bullet damage</item>⤶ <item key="DMG_SLASH" value="4">Sharp objects, such as Manhacks or other NPCs attacks</item>⤶ <item key="DMG_GENERIC" value="0">Generic damage (used by weapon_fists)</item>⤶ <item key="DMG_CRUSH" value="1">Caused by physics interaction and ignored by airboat drivers. This is used by the Rollermine and an unused animation attack called 'Fireattack' by the Antlion Guard [ACT_RANGE_ATTACK1](https://wiki.facepunch.com/gmod/Enums/ACT)⤶ * 4202501 is the same DMG type as 1 but has a different value and its only used by the Barnacle when it kills an NPC⤶ ⤶ * 8197 is the same DMG type as 1 but has a different value and its only used by the Barnacle when its hurting a player</item>⤶ <item key="DMG_BULLET" value="2">Bullet damage from Ceiling Turrets, the Strider, Turrets and most guns ⤶ * 4098 is the same DMG type as 2 but has a different value and its only used by the Helicopter & Gunship</item>⤶ <item key="DMG_SLASH" value="4">Used by the Stunstick, Manhacks, Antlions, Antlion Guards, Headcrabs, Fast Headcrabs, all Zombies types, Hunter, and potentially other NPCs attacks</item>⤶ <item key="DMG_BURN" value="8">Damage from fire</item> <item key="DMG_VEHICLE" value="16">Hit by a vehicle. This will need to be set for passengers of some vehicle to receive damage.</item> <item key="DMG_VEHICLE" value="16">Hit by a vehicle (This will need to be set for passengers of some vehicle to receive damage)</item> <item key="DMG_FALL" value="32">Fall damage</item> <item key="DMG_BLAST" value="64">Explosion damage. Will be ignored by most vehicle passengers</item>⤶ <item key="DMG_CLUB" value="128">Unknown</item>⤶ <item key="DMG_SHOCK" value="256">Electrical damage, shows smoke at the damage position</item>⤶ <item key="DMG_SONIC" value="512">Sonic damage,used by the Gargantua and Houndeye NPCs</item>⤶ <item key="DMG_ENERGYBEAM" value="1024">Laser</item>⤶ <item key="DMG_PREVENT_PHYSICS_FORCE" value="2048">Prevent a physics force</item>⤶ <item key="DMG_NEVERGIB" value="4096">Crossbow damage, never creates gibs</item>⤶ <item key="DMG_BLAST" value="64">Explosion damage like grenades, helicopter bombs, combine mines, Will be ignored by most vehicle passengers⤶ * 134217792 is the same as 64 but has a different value and its used by the Explosive Oil Drum</item>⤶ <item key="DMG_CLUB" value="128">Blunt attacks such as from the Crowbar, Antlion Guard & Hunter</item>⤶ <item key="DMG_SHOCK" value="256">Electrical damage, shows smoke at the damage position and its used by Stalkers & Vortigaunts</item>⤶ <item key="DMG_SONIC" value="512">Sonic damage, used by the Gargantua and Houndeye NPCs</item>⤶ <item key="DMG_ENERGYBEAM" value="1024">Laser damage</item>⤶ <item key="DMG_PREVENT_PHYSICS_FORCE" value="2048">Prevent a physics force⤶ * 4196352 is the same as 2048 but has a different value and its only used by the Hunter when it kills a player via the flechettes</item>⤶ <item key="DMG_NEVERGIB" value="4096">Crossbow damage, never creates gibs⤶ * 67112960 is the same as 4096 but has a different value and its used by the Hunter's flechettes when initial contact is made to the entity</item>⤶ <item key="DMG_ALWAYSGIB" value="8192">Always create gibs</item> <item key="DMG_DROWN" value="16384">Drown damage</item> <item key="DMG_PARALYZE" value="32768">Same as DMG_POISON</item> <item key="DMG_NERVEGAS" value="65536">Neurotoxin damage</item> <item key="DMG_POISON" value="131072">Poison damage</item>⤶ <item key="DMG_RADIATION" value="262144">Radiation. Will be ignored by most vehicle passengers</item>⤶ <item key="DMG_POISON" value="131072">Poison damage used by Antlion Workers & Poison Headcrabs⤶ * 134348800 is the same as 131072 but has a different value and its only used by the Antlion Worker's death damage</item>⤶ <item key="DMG_RADIATION" value="262144">Radiation damage & it will be ignored by most vehicle passengers</item>⤶ <item key="DMG_DROWNRECOVER" value="524288">Damage applied to the player to restore health after drowning</item> <item key="DMG_ACID" value="1048576">Toxic chemicals or acid burns</item>⤶ <item key="DMG_ACID" value="1048576">Toxic chemical or acid burn damage used by the Antlion Workers</item>⤶ <item key="DMG_SLOWBURN" value="2097152">In an oven</item> <item key="DMG_REMOVENORAGDOLL" value="4194304">Don't create a ragdoll on death</item> <item key="DMG_PHYSGUN" value="8388608">Damage done by the gravity gun</item>⤶ <item key="DMG_PLASMA" value="16777216">Plasma</item>⤶ <item key="DMG_PHYSGUN" value="8388608">Damage done by the gravity gun⤶ * 8388609 is the same as 8388608 but has a different value and its damage done by the gravity gun to NPCs</item>⤶ <item key="DMG_PLASMA" value="16777216">Plasma damage</item>⤶ <item key="DMG_AIRBOAT" value="33554432">Airboat gun damage</item> <item key="DMG_DISSOLVE" value="67108864">Forces the entity to dissolve on death. This is what the combine ball uses when it hits a target</item>⤶ <item key="DMG_DISSOLVE" value="67108864">Forces the entity to dissolve on death. This is what the combine ball uses when it hits a target⤶ * 67108865 is the same as 67108864 but has a different value and its when an npc dies to a combine ball⤶ ⤶ * 67110912 is the same as 67108864 but has a different value and its used by the Hunter's flechettes when they explode</item>⤶ <item key="DMG_BLAST_SURFACE" value="134217728">This won't hurt the player underwater</item> <item key="DMG_DIRECT" value="268435456">Direct damage to the entity that does not go through any damage value modifications</item> <item key="DMG_BUCKSHOT" value="536870912">The pellets fired from a shotgun</item> <item key="DMG_SNIPER" value="1073741824">Damage from SniperRound/SniperPenetratedRound ammo types</item> <item key="DMG_MISSILEDEFENSE" value="2147483648">Damage from npc_missiledefense, npc_combinegunship, or monster_mortar</item> </items> </enum>⤶ </enum>