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Enums/FCVAR#516151

<cat>enum</cat> <enumeration> <description>Enumerations used by <page>concommand.Add</page>, <page>Global.CreateClientConVar</page> and <page>Global.CreateConVar</page>.</description> <fields> <item key="FCVAR_ARCHIVE" value="128">Save the <page>ConVar</page> value into config.cfg Reported as "a" by `cvarlist`, except Lua <page>ConVar</page>s</item><item key="FCVAR_ARCHIVE_XBOX" value="16777216">Save the <page>ConVar</page> value into config.cfg on XBox</item><item key="FCVAR_CHEAT" value="16384">Requires sv_cheats to be enabled to change the <page>ConVar</page> or run the command⤶ ⤶ Reported as "cheat" by `cvarlist`</item><item key="FCVAR_CLIENTCMD_CAN_EXECUTE" value="1073741824">IVEngineClient::ClientCmd is allowed to execute this command⤶ ⤶ Reported as "clientcmd_can_execute" by `cvarlist`</item><item key="FCVAR_CLIENTDLL" value="8"><page>ConVar</page> is defined by the client DLL.⤶ Reported as "a" by `cvarlist`, except Lua <page>ConVar</page>s</item>⤶ <item key="FCVAR_ARCHIVE_XBOX" value="16777216">Save the <page>ConVar</page> value into config.cfg on XBox</item>⤶ <item key="FCVAR_CHEAT" value="16384">Requires sv_cheats to be enabled to change the <page>ConVar</page> or run the command⤶ ⤶ Reported as "cheat" by `cvarlist`</item>⤶ <item key="FCVAR_CLIENTCMD_CAN_EXECUTE" value="1073741824">IVEngineClient::ClientCmd is allowed to execute this command⤶ ⤶ Reported as "clientcmd_can_execute" by `cvarlist`</item>⤶ <item key="FCVAR_CLIENTDLL" value="8"><page>ConVar</page> is defined by the client DLL.⤶ This flag is set automatically Reported as "cl" by `cvarlist`</item><item key="FCVAR_DEMO" value="65536">Force the <page>ConVar</page> to be recorded by demo recordings.⤶ ⤶ Reported as "demo" by `cvarlist`</item><item key="FCVAR_DONTRECORD" value="131072">Opposite of FCVAR_DEMO, ensures the <page>ConVar</page> is not recorded in demos⤶ Reported as "norecord" by `cvarlist`</item><item key="FCVAR_GAMEDLL" value="4"><page>ConVar</page> is defined by the game DLL.⤶ Reported as "cl" by `cvarlist`</item>⤶ <item key="FCVAR_DEMO" value="65536">Force the <page>ConVar</page> to be recorded by demo recordings.⤶ Reported as "demo" by `cvarlist`</item>⤶ <item key="FCVAR_DONTRECORD" value="131072">Opposite of FCVAR_DEMO, ensures the <page>ConVar</page> is not recorded in demos⤶ ⤶ Reported as "norecord" by `cvarlist`</item>⤶ <item key="FCVAR_GAMEDLL" value="4"><page>ConVar</page> is defined by the game DLL.⤶ This flag is set automatically Reported as "sv" by `cvarlist`</item><item key="FCVAR_LUA_CLIENT" value="262144">Set automatically on all ConVars and console commands created by the client Lua state.⤶ ⤶ Reported as "lua_client" by `cvarlist`</item><item key="FCVAR_LUA_SERVER" value="524288">Set automatically on all ConVars and console commands created by the server Lua state. Reported as "lua_server" by `cvarlist`</item><item key="FCVAR_NEVER_AS_STRING" value="4096">Tells the engine to never print this variable as a string.⤶ ⤶ Reported as "numeric" by `cvarlist`</item><item key="FCVAR_NONE" value="0">No flags</item><item key="FCVAR_NOTIFY" value="256">For serverside <page>ConVar</page>s, notifies all players with blue chat text when the value gets changed⤶ Reported as "nf" by `cvarlist`</item><item key="FCVAR_NOT_CONNECTED" value="4194304">Makes the <page>ConVar</page> not changeable while connected to a server or in singleplayer</item><item key="FCVAR_PRINTABLEONLY" value="1024">Forces the <page>ConVar</page> to only have printable characters ( No control characters )⤶ ⤶ Reported as "print" by `cvarlist`</item><item key="FCVAR_PROTECTED" value="32">Makes the <page>ConVar</page> value hidden from all clients ( For example sv_password ) Reported as "prot" by `cvarlist`</item><item key="FCVAR_REPLICATED" value="8192">For serverside <page>ConVar</page>s, it will send its value to all clients. The <page>ConVar</page> with the same name must also exist on the client!⤶ ⤶ Reported as "rep" by `cvarlist`</item><item key="FCVAR_SERVER_CANNOT_QUERY" value="536870912">Prevents the server from querying value of this <page>ConVar</page></item><item key="FCVAR_SERVER_CAN_EXECUTE" value="268435456">The server is allowed to execute this command on clients.⤶ ⤶ Reported as "server_can_execute" by `cvarlist`</item><item key="FCVAR_SPONLY" value="64">Executing the command or changing the <page>ConVar</page> is only allowed in singleplayer⤶ Reported as "sp" by `cvarlist`</item><item key="FCVAR_UNLOGGED" value="2048">Don't log the <page>ConVar</page> changes to console/log files/users⤶ ⤶ Reported as "log" by `cvarlist`</item><item key="FCVAR_UNREGISTERED" value="1">If this is set, the convar will become anonymous and won't show up in the 'find' results.</item><item key="FCVAR_USERINFO" value="512">For clientside commands, sends the value to the server⤶ Reported as "sv" by `cvarlist`</item>⤶ <item key="FCVAR_LUA_CLIENT" value="262144">Set automatically on all ConVars and console commands created by the client Lua state. Reported as "lua_client" by `cvarlist`</item>⤶ <item key="FCVAR_LUA_SERVER" value="524288">Set automatically on all ConVars and console commands created by the server Lua state.⤶ Reported as "lua_server" by `cvarlist`</item>⤶ <item key="FCVAR_NEVER_AS_STRING" value="4096">Tells the engine to never print this variable as a string. Reported as "numeric" by `cvarlist`</item>⤶ <item key="FCVAR_NONE" value="0">No flags</item>⤶ <item key="FCVAR_NOTIFY" value="256">For serverside <page>ConVar</page>s, notifies all players with blue chat text when the value gets changed⤶ Reported as "nf" by `cvarlist`</item>⤶ <item key="FCVAR_NOT_CONNECTED" value="4194304">Makes the <page>ConVar</page> not changeable while connected to a server or in singleplayer</item>⤶ <item key="FCVAR_PRINTABLEONLY" value="1024">Forces the <page>ConVar</page> to only have printable characters ( No control characters )⤶ ⤶ Reported as "print" by `cvarlist`</item>⤶ <item key="FCVAR_PROTECTED" value="32">Makes the <page>ConVar</page> value hidden from all clients ( For example sv_password )⤶ ⤶ Reported as "prot" by `cvarlist`</item>⤶ <item key="FCVAR_REPLICATED" value="8192">For serverside <page>ConVar</page>s, it will send its value to all clients. The <page>ConVar</page> with the same name must also exist on the client!⤶ ⤶ Reported as "rep" by `cvarlist`</item>⤶ <item key="FCVAR_SERVER_CANNOT_QUERY" value="536870912">Prevents the server from querying value of this <page>ConVar</page></item>⤶ <item key="FCVAR_SERVER_CAN_EXECUTE" value="268435456">The server is allowed to execute this command on clients.⤶ ⤶ Reported as "server_can_execute" by `cvarlist`</item>⤶ <item key="FCVAR_SPONLY" value="64">Executing the command or changing the <page>ConVar</page> is only allowed in singleplayer⤶ ⤶ Reported as "sp" by `cvarlist`</item>⤶ <item key="FCVAR_UNLOGGED" value="2048">Don't log the <page>ConVar</page> changes to console/log files/users⤶ ⤶ Reported as "log" by `cvarlist`</item>⤶ <item key="FCVAR_UNREGISTERED" value="1">If this is set, the convar will become anonymous and won't show up in the 'find' results.</item>⤶ <item key="FCVAR_USERINFO" value="512">For clientside commands, sends the value to the server⤶ Reported as "user" by `cvarlist`</item> </fields> </enumeration>