Revision Difference
Enums/FCVAR#516401
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>concommand.Add</page>, <page>Global.CreateClientConVar</page> and <page>Global.CreateConVar</page>.</description>
<items>
<item key="FCVAR_ARCHIVE" value="1">28|Save the <page>ConVar</page> value into config.cfg
Reported as "a" by `cvarlist`, except Lua <page>ConVar</page>s</item>⤶
<item key="FCVAR_ARCHIVE_XBOX" value="1">6777216|Save the <page>ConVar</page> value into config.cfg on XBox</item>⤶
<item key="FCVAR_CHEAT" value="1">6384|Requires sv_cheats to be enabled to change the <page>ConVar</page> or run the command
Reported as "cheat" by `cvarlist`</item>⤶
<item key="FCVAR_CLIENTCMD_CAN_EXECUTE" value="1">073741824|IVEngineClient::ClientCmd is allowed to execute this command
Reported as "clientcmd_can_execute" by `cvarlist`</item>⤶
<item key="FCVAR_CLIENTDLL" value="8"><page>ConVar</page> is defined by the client DLL.
<item key="FCVAR_ARCHIVE" value="128|Save the <page>ConVar</page> value into config.cfg
Reported as "a" by `cvarlist`, except Lua <page>ConVar</page>s"></item>⤶
<item key="FCVAR_ARCHIVE_XBOX" value="16777216|Save the <page>ConVar</page> value into config.cfg on XBox"></item>⤶
<item key="FCVAR_CHEAT" value="16384|Requires sv_cheats to be enabled to change the <page>ConVar</page> or run the command
Reported as "cheat" by `cvarlist`"></item>⤶
<item key="FCVAR_CLIENTCMD_CAN_EXECUTE" value="1073741824|IVEngineClient::ClientCmd is allowed to execute this command
Reported as "clientcmd_can_execute" by `cvarlist`"></item>⤶
<item key="FCVAR_CLIENTDLL" value="8|<page>ConVar</page> is defined by the client DLL.
This flag is set automatically
Reported as "cl" by `cvarlist`</item>⤶
<item key="FCVAR_DEMO" value="6">5536|Force the <page>ConVar</page> to be recorded by demo recordings.
Reported as "demo" by `cvarlist`</item>⤶
<item key="FCVAR_DONTRECORD" value="1">31072|Opposite of FCVAR_DEMO, ensures the <page>ConVar</page> is not recorded in demos
Reported as "norecord" by `cvarlist`</item>⤶
<item key="FCVAR_GAMEDLL" value="4"><page>ConVar</page> is defined by the game DLL.
Reported as "cl" by `cvarlist`"></item>⤶
<item key="FCVAR_DEMO" value="65536|Force the <page>ConVar</page> to be recorded by demo recordings.
Reported as "demo" by `cvarlist`"></item>⤶
<item key="FCVAR_DONTRECORD" value="131072|Opposite of FCVAR_DEMO, ensures the <page>ConVar</page> is not recorded in demos
Reported as "norecord" by `cvarlist`"></item>⤶
<item key="FCVAR_GAMEDLL" value="4|<page>ConVar</page> is defined by the game DLL.
This flag is set automatically
Reported as "sv" by `cvarlist`</item>⤶
<item key="FCVAR_LUA_CLIENT" value="2">62144|Set automatically on all ConVars and console commands created by the client Lua state.
Reported as "lua_client" by `cvarlist`</item>⤶
<item key="FCVAR_LUA_SERVER" value="5">24288|Set automatically on all ConVars and console commands created by the server Lua state.
Reported as "lua_server" by `cvarlist`</item>⤶
<item key="FCVAR_NEVER_AS_STRING" value="4">096|Tells the engine to never print this variable as a string.
Reported as "numeric" by `cvarlist`</item>⤶
<item key="FCVAR_NONE" value="0">No flags</item>⤶
<item key="FCVAR_NOTIFY" value="2">56|For serverside <page>ConVar</page>s, notifies all players with blue chat text when the value gets changed
Reported as "nf" by `cvarlist`</item>⤶
<item key="FCVAR_NOT_CONNECTED" value="4">194304|Makes the <page>ConVar</page> not changeable while connected to a server or in singleplayer</item>⤶
<item key="FCVAR_PRINTABLEONLY" value="1">024|Forces the <page>ConVar</page> to only have printable characters ( No control characters )
Reported as "print" by `cvarlist`</item>⤶
<item key="FCVAR_PROTECTED" value="3">2|Makes the <page>ConVar</page> value hidden from all clients ( For example sv_password )
Reported as "prot" by `cvarlist`</item>⤶
<item key="FCVAR_REPLICATED" value="8">192|For serverside <page>ConVar</page>s, it will send its value to all clients. The <page>ConVar</page> with the same name must also exist on the client!
Reported as "rep" by `cvarlist`</item>⤶
<item key="FCVAR_SERVER_CANNOT_QUERY" value="5">36870912|Prevents the server from querying value of this <page>ConVar</page></item>⤶
<item key="FCVAR_SERVER_CAN_EXECUTE" value="2">68435456|The server is allowed to execute this command on clients.
Reported as "server_can_execute" by `cvarlist`</item>⤶
<item key="FCVAR_SPONLY" value="6">4|Executing the command or changing the <page>ConVar</page> is only allowed in singleplayer
Reported as "sp" by `cvarlist`</item>⤶
<item key="FCVAR_UNLOGGED" value="2">048|Don't log the <page>ConVar</page> changes to console/log files/users
Reported as "log" by `cvarlist`</item>⤶
<item key="FCVAR_UNREGISTERED" value="1">If this is set, the convar will become anonymous and won't show up in the 'find' results.</item>⤶
<item key="FCVAR_USERINFO" value="5">12|For clientside commands, sends the value to the server
Reported as "user" by `cvarlist`</item>⤶
Reported as "sv" by `cvarlist`"></item>⤶
<item key="FCVAR_LUA_CLIENT" value="262144|Set automatically on all ConVars and console commands created by the client Lua state.
Reported as "lua_client" by `cvarlist`"></item>⤶
<item key="FCVAR_LUA_SERVER" value="524288|Set automatically on all ConVars and console commands created by the server Lua state.
Reported as "lua_server" by `cvarlist`"></item>⤶
<item key="FCVAR_NEVER_AS_STRING" value="4096|Tells the engine to never print this variable as a string.
Reported as "numeric" by `cvarlist`"></item>⤶
<item key="FCVAR_NONE" value="0|No flags"></item>⤶
<item key="FCVAR_NOTIFY" value="256|For serverside <page>ConVar</page>s, notifies all players with blue chat text when the value gets changed
Reported as "nf" by `cvarlist`"></item>⤶
<item key="FCVAR_NOT_CONNECTED" value="4194304|Makes the <page>ConVar</page> not changeable while connected to a server or in singleplayer"></item>⤶
<item key="FCVAR_PRINTABLEONLY" value="1024|Forces the <page>ConVar</page> to only have printable characters ( No control characters )
Reported as "print" by `cvarlist`"></item>⤶
<item key="FCVAR_PROTECTED" value="32|Makes the <page>ConVar</page> value hidden from all clients ( For example sv_password )
Reported as "prot" by `cvarlist`"></item>⤶
<item key="FCVAR_REPLICATED" value="8192|For serverside <page>ConVar</page>s, it will send its value to all clients. The <page>ConVar</page> with the same name must also exist on the client!
Reported as "rep" by `cvarlist`"></item>⤶
<item key="FCVAR_SERVER_CANNOT_QUERY" value="536870912|Prevents the server from querying value of this <page>ConVar</page>"></item>⤶
<item key="FCVAR_SERVER_CAN_EXECUTE" value="268435456|The server is allowed to execute this command on clients.
Reported as "server_can_execute" by `cvarlist`"></item>⤶
<item key="FCVAR_SPONLY" value="64|Executing the command or changing the <page>ConVar</page> is only allowed in singleplayer
Reported as "sp" by `cvarlist`"></item>⤶
<item key="FCVAR_UNLOGGED" value="2048|Don't log the <page>ConVar</page> changes to console/log files/users
Reported as "log" by `cvarlist`"></item>⤶
<item key="FCVAR_UNREGISTERED" value="1|If this is set, the convar will become anonymous and won't show up in the 'find' results."></item>⤶
<item key="FCVAR_USERINFO" value="512|For clientside commands, sends the value to the server
Reported as "user" by `cvarlist`"></item>⤶
</items>
</enum>