Revision Difference
Enums/MATERIAL_RT_DEPTH#561030
<enum>
<realm>Client</realm>
<description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description>⤶
<description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.⤶
<warning>When Anti Aliasing is enabled then `MATERIAL_RT_DEPTH_SHARED` and `MATERIAL_RT_DEPTH_SEPARATE` will always create a new depth-stencil buffer because Render Targets do not have Anti Aliasing.⤶
</warning>⤶
</description>⤶
<items>
<item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.<br/>Use the default depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.<br/>Disable depth and stencil buffer usage if used as render target 0.</item>
<item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.
Creates a color texture despite the name.<br/>
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item>
</items>
</enum>