Revision Difference
Enums/NAV_MESH#516200
<cat>enum</cat>
<enumeration>
<description>Enumerations used by <page>CNavArea:GetAttributes</page> and <page>CNavArea:HasAttributes</page>.</description>
<fields><item key="NAV_MESH_INVALID" value="0">The nav area is invalid.</item><item key="NAV_MESH_CROUCH" value="1">Must crouch to use this node/area</item><item key="NAV_MESH_JUMP" value="2">Must jump to traverse this area (only used during generation)</item><item key="NAV_MESH_PRECISE" value="4">Do not adjust for obstacles, just move along area</item><item key="NAV_MESH_NO_JUMP" value="8">Inhibit discontinuity jumping</item><item key="NAV_MESH_STOP" value="16">Must stop when entering this area</item><item key="NAV_MESH_RUN" value="32">Must run to traverse this area</item><item key="NAV_MESH_WALK" value="64">Must walk to traverse this area</item><item key="NAV_MESH_AVOID" value="128">Avoid this area unless alternatives are too dangerous</item><item key="NAV_MESH_TRANSIENT" value="256">Area may become blocked, and should be periodically checked</item><item key="NAV_MESH_DONT_HIDE" value="512">Area should not be considered for hiding spot generation</item><item key="NAV_MESH_STAND" value="1024">Bots hiding in this area should stand</item><item key="NAV_MESH_NO_HOSTAGES" value="2048">Hostages shouldn't use this area</item><item key="NAV_MESH_STAIRS" value="4096">This area represents stairs, do not attempt to climb or jump them - just walk up</item><item key="NAV_MESH_NO_MERGE" value="8192">Don't merge this area with adjacent areas</item><item key="NAV_MESH_OBSTACLE_TOP" value="16384">This nav area is the climb point on the tip of an obstacle</item><item key="NAV_MESH_CLIFF" value="32768">This nav area is adjacent to a drop of at least CliffHeight</item><item key="NAV_MESH_FUNC_COST" value="536870912">Area has designer specified cost controlled by func_nav_cost entities</item><item key="NAV_MESH_HAS_ELEVATOR" value="1073741824">Area is in an elevator's path</item>{{EnumField|NAV_MESH_NAV_BLOCKER|-2147483648</fields>⤶
<fields>⤶
<item key="NAV_MESH_INVALID" value="0">The nav area is invalid.</item>⤶
<item key="NAV_MESH_CROUCH" value="1">Must crouch to use this node/area</item>⤶
<item key="NAV_MESH_JUMP" value="2">Must jump to traverse this area (only used during generation)</item>⤶
<item key="NAV_MESH_PRECISE" value="4">Do not adjust for obstacles, just move along area</item>⤶
<item key="NAV_MESH_NO_JUMP" value="8">Inhibit discontinuity jumping</item>⤶
<item key="NAV_MESH_STOP" value="16">Must stop when entering this area</item>⤶
<item key="NAV_MESH_RUN" value="32">Must run to traverse this area</item>⤶
<item key="NAV_MESH_WALK" value="64">Must walk to traverse this area</item>⤶
<item key="NAV_MESH_AVOID" value="128">Avoid this area unless alternatives are too dangerous</item>⤶
<item key="NAV_MESH_TRANSIENT" value="256">Area may become blocked, and should be periodically checked</item>⤶
<item key="NAV_MESH_DONT_HIDE" value="512">Area should not be considered for hiding spot generation</item>⤶
<item key="NAV_MESH_STAND" value="1024">Bots hiding in this area should stand</item>⤶
<item key="NAV_MESH_NO_HOSTAGES" value="2048">Hostages shouldn't use this area</item>⤶
<item key="NAV_MESH_STAIRS" value="4096">This area represents stairs, do not attempt to climb or jump them - just walk up</item>⤶
<item key="NAV_MESH_NO_MERGE" value="8192">Don't merge this area with adjacent areas</item>⤶
<item key="NAV_MESH_OBSTACLE_TOP" value="16384">This nav area is the climb point on the tip of an obstacle</item>⤶
<item key="NAV_MESH_CLIFF" value="32768">This nav area is adjacent to a drop of at least CliffHeight</item>⤶
<item key="NAV_MESH_FUNC_COST" value="536870912">Area has designer specified cost controlled by func_nav_cost entities</item>⤶
<item key="NAV_MESH_HAS_ELEVATOR" value="1073741824">Area is in an elevator's path</item>⤶
{{EnumField|NAV_MESH_NAV_BLOCKER|-2147483648⤶
</fields>⤶
</enumeration>
}}