Revision Difference
Enums/NPC_STATE#516077
<cat>enum</cat>
<enumeration>
<description>Enumerations used by <page>NPC:SetNPCState</page>. Serverside only.</description>
<fields>{{EnumField|NPC_STATE_INVALID|-1|Invalid state</fields>
<fields>
<item key="NPC_STATE_INVALID" value="-1">Invalid state</item>
<item key="NPC_STATE_NONE" value="0">NPC default state</item>
<item key="NPC_STATE_IDLE" value="1">NPC is idle</item>
<item key="NPC_STATE_ALERT" value="2">NPC is alert and searching for enemies</item>
<item key="NPC_STATE_COMBAT" value="3">NPC is in combat</item>
<item key="NPC_STATE_SCRIPT" value="4">NPC is executing scripted sequence</item>
<item key="NPC_STATE_PLAYDEAD" value="5">NPC is playing dead (used for expressions)</item>
<item key="NPC_STATE_PRONE" value="6">NPC is prone to death</item>
<item key="NPC_STATE_DEAD" value="7">NPC is dead</item>
</fields>
</enumeration>
{{EnumField|NPC_STATE_NONE|0|NPC default state}}
{{EnumField|NPC_STATE_IDLE|1|NPC is idle}}
{{EnumField|NPC_STATE_ALERT|2|NPC is alert and searching for enemies}}
{{EnumField|NPC_STATE_COMBAT|3|NPC is in combat}}
{{EnumField|NPC_STATE_SCRIPT|4|NPC is executing scripted sequence}}
{{EnumField|NPC_STATE_PLAYDEAD|5|NPC is playing dead (used for expressions)}}
{{EnumField|NPC_STATE_PRONE|6|NPC is prone to death}}
{{EnumField|NPC_STATE_DEAD|7|NPC is dead}}
}}