Revision Difference
Enums/NPC_STATE#516077
<cat>enum</cat>
<enumeration>
<description>Enumerations used by <page>NPC:SetNPCState</page>. Serverside only.</description>
<fields>{{EnumField|NPC_STATE_INVALID|-1|Invalid state</fields>⤶
<fields>⤶
<item key="NPC_STATE_INVALID" value="-1">Invalid state</item>⤶
<item key="NPC_STATE_NONE" value="0">NPC default state</item>⤶
<item key="NPC_STATE_IDLE" value="1">NPC is idle</item>⤶
<item key="NPC_STATE_ALERT" value="2">NPC is alert and searching for enemies</item>⤶
<item key="NPC_STATE_COMBAT" value="3">NPC is in combat</item>⤶
<item key="NPC_STATE_SCRIPT" value="4">NPC is executing scripted sequence</item>⤶
<item key="NPC_STATE_PLAYDEAD" value="5">NPC is playing dead (used for expressions)</item>⤶
<item key="NPC_STATE_PRONE" value="6">NPC is prone to death</item>⤶
<item key="NPC_STATE_DEAD" value="7">NPC is dead</item>⤶
</fields>⤶
</enumeration>
⤶
⤶
{{EnumField|NPC_STATE_NONE|0|NPC default state}}⤶
{{EnumField|NPC_STATE_IDLE|1|NPC is idle}}⤶
{{EnumField|NPC_STATE_ALERT|2|NPC is alert and searching for enemies}}⤶
{{EnumField|NPC_STATE_COMBAT|3|NPC is in combat}}⤶
{{EnumField|NPC_STATE_SCRIPT|4|NPC is executing scripted sequence}}⤶
{{EnumField|NPC_STATE_PLAYDEAD|5|NPC is playing dead (used for expressions)}}⤶
{{EnumField|NPC_STATE_PRONE|6|NPC is prone to death}}⤶
{{EnumField|NPC_STATE_DEAD|7|NPC is dead}}⤶
}}⤶