Revision Difference
Enums/SND#516114
<cat>enum</cat>
<enumeration>
<description>Sound flags used by <page>Global.EmitSound</page> and <page>Entity:EmitSound</page>.</description>
<fields>{{EnumField|SND_NOFLAGS|0|To keep the compiler happy</fields>⤶
<fields>⤶
<item key="SND_NOFLAGS" value="0">To keep the compiler happy</item>⤶
<item key="SND_CHANGE_VOL" value="1">Change sound vol</item>⤶
<item key="SND_CHANGE_PITCH" value="2">Change sound pitch</item>⤶
<item key="SND_STOP" value="4">Stop the sound</item>⤶
<item key="SND_SPAWNING" value="8">We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.</item>⤶
<item key="SND_DELAY" value="16">Sound has an initial delay</item>⤶
<item key="SND_STOP_LOOPING" value="32">Stop all looping sounds on the entity.</item>⤶
<item key="SND_SHOULDPAUSE" value="128">This sound should be paused if the game is paused</item>⤶
<item key="SND_IGNORE_PHONEMES" value="256">⤶
</fields>⤶
</enumeration>
{{EnumField|SND_CHANGE_VOL|1|Change sound vol}}⤶
{{EnumField|SND_CHANGE_PITCH|2|Change sound pitch}}⤶
{{EnumField|SND_STOP|4|Stop the sound}}⤶
{{EnumField|SND_SPAWNING|8|We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.}}⤶
{{EnumField|SND_DELAY|16|Sound has an initial delay}}⤶
{{EnumField|SND_STOP_LOOPING|32|Stop all looping sounds on the entity.}}⤶
{{EnumField|SND_SHOULDPAUSE|128|This sound should be paused if the game is paused}}⤶
{{EnumField|SND_IGNORE_PHONEMES|256|}}⤶
{{EnumField|SND_IGNORE_NAME|512|Used to change all sounds emitted by an entity, regardless of scriptname}}⤶
{{EnumField|SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL|1024|}}⤶
}}{{EnumField|SND_IGNORE_NAME|512|Used to change all sounds emitted by an entity, regardless of scriptname</item>⤶
<item key="SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL" value="1024">}}</item>