Revision Difference
Enums/SND#516480
<cat>enum</cat>
<enum>
<description>Sound flags used by <page>Global.EmitSound</page> and <page>Entity:EmitSound</page>.</description>
<items>
<item key="SND_NOFLAGS" value="0|To keep the compiler happy"></item>⤶
<item key="SND_CHANGE_VOL" value="1|Change sound vol"></item>⤶
<item key="SND_CHANGE_PITCH" value="2|Change sound pitch"></item>⤶
<item key="SND_STOP" value="4|Stop the sound"></item>⤶
<item key="SND_SPAWNING" value="8|We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server."></item>⤶
<item key="SND_DELAY" value="16|Sound has an initial delay"></item>⤶
<item key="SND_STOP_LOOPING" value="32|Stop all looping sounds on the entity."></item>⤶
<item key="SND_SHOULDPAUSE" value="128|This sound should be paused if the game is paused"></item>⤶
<item key="SND_IGNORE_PHONEMES" value="256|"></item>⤶
⤶
<item key="SND_IGNORE_NAME" value="512|Used to change all sounds emitted by an entity, regardless of scriptname"></item>⤶
⤶
<item key="SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL" value="1024|"></item>⤶
<item key="SND_NOFLAGS" value="0">To keep the compiler happy</item>⤶
<item key="SND_CHANGE_VOL" value="1">Change sound vol</item>⤶
<item key="SND_CHANGE_PITCH" value="2">Change sound pitch</item>⤶
<item key="SND_STOP" value="4">Stop the sound</item>⤶
<item key="SND_SPAWNING" value="8">We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.</item>⤶
<item key="SND_DELAY" value="16">Sound has an initial delay</item>⤶
<item key="SND_STOP_LOOPING" value="32">Stop all looping sounds on the entity.</item>⤶
<item key="SND_SHOULDPAUSE" value="128">This sound should be paused if the game is paused</item>⤶
<item key="SND_IGNORE_PHONEMES" value="256">⤶
</items>
</enum>
⤶
⤶
⤶
<item key="SND_IGNORE_NAME" value="512|Used to change all sounds emitted by an entity, regardless of scriptname</item>⤶
⤶
<item key="SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL" value="1024">"></item>⤶
</item>⤶