Revision Difference
Enums/SND#561061
<enum>
<realm>Shared</realm>
<description>Sound flags used by <page>Global.EmitSound</page> and <page>Entity:EmitSound</page>.</description>
<items>
<item key="SND_NOFLAGS" value="0">To keep the compiler happy</item>
<item key="SND_CHANGE_VOL" value="1">Change sound vol</item>⤶
<item key="SND_CHANGE_VOL" value="1">Change sound volume</item>⤶
<item key="SND_CHANGE_PITCH" value="2">Change sound pitch</item>
<item key="SND_STOP" value="4">Stop the sound</item>
<item key="SND_SPAWNING" value="8">We're spawning, used in some cases for ambients. Not sent over net, only a param between dll and server.</item>
<item key="SND_DELAY" value="16">Sound has an initial delay</item>
<item key="SND_STOP_LOOPING" value="32">Stop all looping sounds on the entity.</item>
<item key="SND_SHOULDPAUSE" value="128">This sound should be paused if the game is paused</item>
<item key="SND_IGNORE_PHONEMES" value="256"></item>⤶
<item key="SND_IGNORE_PHONEMES" value="256">If the sound has any associated phoneme (character lip-sync) data, ignore it.</item>⤶
<item key="SND_IGNORE_NAME" value="512">Used to change all sounds emitted by an entity, regardless of scriptname</item>
<item key="SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL" value="1024"></item>⤶
<item key="SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL" value="1024">Unused/legacy; does nothing.</item>⤶
</items>
</enum>