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GM:CanEditVariable#553084

<function name="CanEditVariable" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description> Called when a variable is edited on an Entity (called by `Edit Properties...` menu), to determine if the edit should be permitted. See <page text="Editable entities">Editable_Entities</page> for more details about the system. </description> <realm>Server</realm> <predicted>No</predicted>⤶ <args> <arg name="ent" type="Entity">The entity being edited.</arg> <arg name="ply" type="Player">The player doing the editing.</arg> <arg name="key" type="string">The name of the variable.</arg> <arg name="val" type="string">The new value, as a string which will later be converted to its appropriate type.</arg> <arg name="editor" type="table">The edit table defined in <page>Entity:NetworkVar</page>.</arg> </args> <rets> <ret name="" type="boolean">Return true to allow editing.</ret> </rets> </function> <example> <description> From `base/gamemode/variable_edit.lua`. Makes `Edit Properties...` right click property admin only. </description> <code> hook.Add( "CanEditVariable", "AdminEditVar", function( ent, ply, key, val, editor ) return ply:IsAdmin() end ) </code> </example>