Revision Difference
GM:EntityFireBullets#563224
<function name="EntityFireBullets" parent="GM" type="hook">
<description>
Called every time a bullet is fired from an entity.
Called every time a bullet is about to be fired from an entity, which allows to completely modify the bullet structure before the bullet is actually fired.
⤶
See <page>GM:PostEntityFireBullets</page> if you wish to hook the final bullet values, such as the aim direction post spread calculations.⤶
<warning>This hook is called directly from <page>Entity:FireBullets</page>. Due to this, you cannot call <page>Entity:FireBullets</page> inside this hook or an infinite loop will occur crashing the game.</warning>
</description>
<realm>Shared</realm>
<args>
<arg name="entity" type="Entity">The entity that fired the bullet</arg>
<arg name="data" type="table">The bullet data. See <page>Structures/Bullet</page>.</arg>
</args>
<rets>
<ret name="" type="boolean">
* Return `true` to apply all changes done to the bullet table.
* Return `false` to suppress the bullet.
</ret>
</rets>
</function>