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GM:EntityFireBullets#563224

<function name="EntityFireBullets" parent="GM" type="hook"> <description> Called every time a bullet is fired from an entity. Called every time a bullet is about to be fired from an entity, which allows to completely modify the bullet structure before the bullet is actually fired. ⤶ See <page>GM:PostEntityFireBullets</page> if you wish to hook the final bullet values, such as the aim direction post spread calculations.⤶ <warning>This hook is called directly from <page>Entity:FireBullets</page>. Due to this, you cannot call <page>Entity:FireBullets</page> inside this hook or an infinite loop will occur crashing the game.</warning> </description> <realm>Shared</realm> <args> <arg name="entity" type="Entity">The entity that fired the bullet</arg> <arg name="data" type="table">The bullet data. See <page>Structures/Bullet</page>.</arg> </args> <rets> <ret name="" type="boolean"> * Return `true` to apply all changes done to the bullet table. * Return `false` to suppress the bullet. </ret> </rets> </function>