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GM:EntityKeyValue#553110

<function name="EntityKeyValue" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description> Called when a key-value pair is set on an entity, either by the engine (for example when map spawns) or <page>Entity:SetKeyValue</page>. See <page>ENTITY:KeyValue</page> for a hook that works for scripted entities. See <page>WEAPON:KeyValue</page> for a hook that works for scripted weapons. </description> <realm>Shared</realm> <predicted>No</predicted>⤶ <args> <arg name="ent" type="Entity">Entity that the keyvalue is being set on</arg> <arg name="key" type="string">Key of the key/value pair</arg> <arg name="value" type="string">Value of the key/value pair</arg> </args> <rets> <ret name="" type="string">If set, the value of the key-value pair will be overridden by this string.</ret> </rets> </function> <example> <description>Remove [`infodecal`](https://developer.valvesoftware.com/wiki/Infodecal) entities similar to the blue graffiti text behind the big building with numbered floors on **gm_construct**. The `texture` keyvalue cannot be retrieved from `infodecal` entities.</description> <code> local unwantedDecals = { ["decals/decalgraffiti031a"] = true, -- etc. } hook.Add( "EntityKeyValue", "remove_unwanted_decals", function( decal, key, value ) if key == "texture" and IsValid( decal ) and decal:GetClass() == "infodecal" then if unwantedDecals[value] then -- set a targetname to make the decal remain and not appear automatically: decal:SetName( "remove_unwanted_decals" ) end end end ) local function remove_unwanted_decals() -- remove the decals instead of just keeping them invisible: for _, decal in ipairs( ents.FindByClass( "infodecal" ) ) do if decal:GetName() == "remove_unwanted_decals" then decal:Remove() end end end hook.Add( "InitPostEntity", "remove_unwanted_decals", remove_unwanted_decals ) hook.Add( "PostCleanupMap", "remove_unwanted_decals", remove_unwanted_decals ) </code> </example>