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GM:EntityRemoved#552524

<function name="EntityRemoved" parent="GM" type="hook"> <ishook>yes</ishook> <description> Called right before removal of an entity. <warning> This hook is called clientside during full updates due to how networking works in the Source Engine. This can happen when the client briefly loses connection to the server, and can be simulated via `cl_fullupdate` for testing purposes. </warning> </description> <realm>Shared</realm> <args> <arg name="ent" type="Entity">Entity being removed</arg> <arg name="fullUpdate" type="boolean">Whether the removal is happening due to a full update clientside. The entity may or **may not** be recreated immediately after, depending on whether it is in the local player's [PVS](https://developer.valvesoftware.com/wiki/PVS "PVS - Valve Developer Community"). (See <page>Entity:IsDormant</page>)</arg> </args> </function> ⤶ <example>⤶ <description>Adds all sent_ball's into a list, which is cleared when they are removed.</description>⤶ <code>⤶ local BallList = {}⤶ ⤶ hook.Add( "OnEntityCreated", "BallList", function( ent )⤶ if ( not ent:IsValid() or not ent:GetClass() == "sent_ball" ) then return end⤶ ⤶ BallList[ ent:EntIndex() ] = ent⤶ end )⤶ ⤶ hook.Add( "EntityRemoved", "ClearBallList", function( ent, fullUpdate )⤶ if ( fullUpdate ) then return end⤶ ⤶ BallList[ ent:EntIndex() ] = nil⤶ end )⤶ </code>⤶ </example>