Revision Difference
GM:HUDPaint#562041
<rendercontext hook="true" type="2D"></rendercontext>⤶
<function name="HUDPaint" parent="GM" type="hook">
<description>
Called whenever the HUD should be drawn.
This is the ideal place to draw custom HUD elements.
To prevent the default game HUD from drawing, use <page>GM:HUDShouldDraw</page>.
This hook does **not** get called when the Camera SWEP is held, or when the <key>esc</key> menu is open.
If you need to draw in those situations, use <page>GM:DrawOverlay</page> instead.
⤶
<rendercontext hook="true" type="2D"></rendercontext>⤶
</description>
<realm>Client</realm>
</function>
<example>
<description>Draws a transparent black box in the top left corner of the screen.</description>
<code>
hook.Add( "HUDPaint", "HUDPaint_DrawABox", function()
surface.SetDrawColor( 0, 0, 0, 128 )
surface.DrawRect( 50, 50, 128, 128 )
end )
</code>
</example>