Revision Difference
GM:IsSpawnpointSuitable#517775
<function name="IsSpawnpointSuitable" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Check if a player can spawn at a certain spawnpoint.</description>
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="ply" type="Player">The player who is spawned</arg>
<arg name="spawnpoint" type="Entity">The spawnpoint entity (on the map)</arg>
<arg name="makeSuitable" type="boolean">If this is true, it'll kill any players blocking the spawnpoint</arg>
<arg name="makeSuitable" type="boolean">If this is true, it'll kill any players blocking the spawnpoint</arg>
</args>
<rets>
<ret name="" type="boolean">Return true to indicate that the spawnpoint is suitable (Allow for the player to spawn here), false to prevent spawning</ret>
</rets>
</function>
<example>
<description>This will check if anyone is blocking the spawnpoint. If someone is, then it'll, depending on the bMakeSuitable value, kill the player, or return false.</description>
<code>
function GM:IsSpawnpointSuitable( ply, spawnpointent, bMakeSuitable )
local Pos = spawnpointent:GetPos()
-- Note that we're searching the default hull size here for a player in the way of our spawning.
-- This seems pretty rough, seeing as our player's hull could be different.. but it should do the job
-- (HL2DM kills everything within a 128 unit radius)
local Ents = ents.FindInBox( Pos + Vector( -16, -16, 0 ), Pos + Vector( 16, 16, 72 ) )
if ( ply:Team() == TEAM_SPECTATOR or ply:Team() == TEAM_UNASSIGNED ) then return true end
local Blockers = 0
for k, v in pairs( Ents ) do
if ( IsValid( v ) && v:GetClass() == "player" && v:Alive() ) then
if ( IsValid( v ) && v:GetClass() == "player" && v:Alive() ) then
Blockers = Blockers + 1
if ( bMakeSuitable ) then
v:Kill()
end
end
end
if ( bMakeSuitable ) then return true end
if ( Blockers &gt; 0 ) then return false end
if ( Blockers > 0 ) then return false end
return true
end
</code>
<output>true or false</output>
</example>