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GM:NotifyShouldTransmit#511149

<function name="NotifyShouldTransmit" parent="GM" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ Called whenever this entity changes its transmission state for this <page>Global.LocalPlayer</page>, such as exiting or re entering the PVS.⤶ ⤶ <note>This is the best place to handle the reset of <page>Entity:SetPredictable</page>, as this would be usually called when the player lags and requests a full packet update</note>⤶ ⤶ <note>When the entity stops transmitting, <page>Entity:IsDormant</page> will only return true **after** this hook</note>⤶ </description>⤶ <realm>Client</realm>⤶ <predicted>No</predicted>⤶ <args>⤶ <arg name="ent" type="Entity">The entity that changed its transmission state.</arg>⤶ <arg name="shouldtransmit" type="boolean">True if we started transmitting to this client and false if we stopped.</arg>⤶ </args>⤶ </function>⤶ ⤶