Revision Difference
GM:NotifyShouldTransmit#529098
<function name="NotifyShouldTransmit" parent="GM" type="hook">
<ishook>yes</ishook>
<description>
Called whenever this entity changes its transmission state for this <page>Global.LocalPlayer</page>, such as exiting or re entering the PVS.
⤶
<note>This is the best place to handle the reset of <page>Entity:SetPredictable</page>, as this would be usually called when the player lags and requests a full packet update</note>⤶
⤶
<note>When the entity stops transmitting, <page>Entity:IsDormant</page> will only return true **after** this hook</note>⤶
Called whenever this entity changes its transmission state for this <page>Global.LocalPlayer</page>, such as exiting or re entering the [PVS](https://developer.valvesoftware.com/wiki/PVS).
⤶
<note>⤶
This is the best place to handle the reset of <page>Entity:SetPredictable</page>, as this would be usually called when the player lags and requests a full packet update.⤶
⤶
When the entity stops transmitting, <page>Entity:IsDormant</page> will only return true **after** this hook.⤶
</note>⤶
</description>
<realm>Client</realm>
<predicted>No</predicted>
<args>
<arg name="ent" type="Entity">The entity that changed its transmission state.</arg>
<arg name="shouldtransmit" type="boolean">True if we started transmitting to this client and false if we stopped.</arg>
<arg name="entity" type="Entity">The entity that changed its transmission state.</arg>
<arg name="shouldtransmit" type="boolean">`True` if we started transmitting to this client and `false` if we stopped.</arg>
</args>
</function>