Revision Difference
GM:OnDamagedByExplosion#563747
<function name="OnDamagedByExplosion" parent="GM" type="hook">
	<description>Called when a player has been hurt by an explosion. Override to disable default sound effect.</description>
	<realm>Server</realm>
	<args>
		<arg name="ply" type="Player">Player who has been hurt</arg>
		<arg name="dmginfo" type="CTakeDamageInfo">Damage info from explosion</arg>
	</args>
</function>
<example>
	<description>
Disables the high pitched ringing sound effect.
Note that this hook does not have a return value, and instead by default it calls <page>Player:SetDSP</page>( 35, false ) in the base gamemode.
Note that this hook does not have a return value, and instead by default it calls <page>Player:SetDSP</page>`( 35, false )` in the base gamemode.
⤶
This example uses a built-in feature of the hook system to prevent the default gamemode action. See more info on the <page>hook.Add</page> page.⤶
	</description>
	<code>
hook.Add( "OnDamagedByExplosion", "DisableSound", function()
	return true
end )
	</code>
</example>
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