Revision Difference
GM:PlayerButtonDown#553259
<function name="PlayerButtonDown" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>Called when a player presses a button.
This will not be called if player has a panel opened with keyboard input enabled, use <page>PANEL:OnKeyCodePressed</page> instead.</description>
<realm>Shared</realm>
<predicted>Yes</predicted>
<args>
<arg name="ply" type="Player">Player who pressed the button</arg>
<arg name="button" type="number">The button, see <page>Enums/BUTTON_CODE</page></arg>
</args>
</function>
<example>
<description>Prints the person who pressed the key.</description>
<code>
hook.Add( "PlayerButtonDown", "PlayerButtonDownWikiExample", function( ply, button )
if CLIENT then
if ( IsFirstTimePredicted() ) then print( ply:Nick() .. " pressed " .. input.GetKeyName( button ) ) end
else
print( ply:Nick() .. " pressed " .. button )
end
end)
</code>
</example>
<example>
<description>Prints the person who pressed the key if it is the T key.</description>
<code>
hook.Add( "PlayerButtonDown", "PlayerButtonDownWikiExample2", function( ply, button )
if button != KEY_T then return end
if CLIENT and not IsFirstTimePredicted() then
return
end
print( ply:Nick() )
end)
</code>
</example>