Revision Difference
GM:PlayerCanPickupWeapon#527209
<function name="PlayerCanPickupWeapon" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Returns whether or not a player is allowed to pick up a weapon.</description>
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="ply" type="Player">The player attempting to pick up the weapon</arg>
<arg name="wep" type="Weapon">The weapon entity in question</arg>
</args>
<rets>
<ret name="" type="boolean">Allowed pick up or not</ret>
</rets>
</function>
<example>
<description>
Disallows picking up a weapon if player already has this weapon.
( Prevents ammo pickups from lying guns )
</description>
<code>
hook.Add( "PlayerCanPickupWeapon", "noDoublePickup", function( ply, wep )
if ( ply:HasWeapon( wep:GetClass() ) ) then return false end
end )
</code>
</example>
<example>
<description>Players can only pick up the HL2 Pistol.</description>
<code>
function GM:PlayerCanPickupWeapon(ply, wep)
hook.Add( "PlayerCanPickupWeapon", "OnlyPistol", function( ply, wep )
return (wep:GetClass() == "weapon_pistol")
end⤶
end )⤶
</code>
</example>
<example>
<description>How you could give a player an alternate weapon to the one they picked up (such as an RPG Launcher rather than a pistol)</description>
<code>
hook.Add( "PlayerCanPickupWeapon", "NoPistolGiveFists", function( ply, wep )
if wep:GetClass() == "weapon_pistol" then -- if the weapon they are trying to pick up is a pistol
ply:Give( "weapon_rpg" ) -- give them an RPG
wep:Remove() -- remove the one they were trying to pick up
return false -- don't give them a pistol
end
end )
</code>
</example>