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GM:PlayerCanPickupWeapon#527209

<function name="PlayerCanPickupWeapon" parent="GM" type="hook"> <ishook>yes</ishook> <description>Returns whether or not a player is allowed to pick up a weapon.</description> <realm>Server</realm> <predicted>No</predicted> <args> <arg name="ply" type="Player">The player attempting to pick up the weapon</arg> <arg name="wep" type="Weapon">The weapon entity in question</arg> </args> <rets> <ret name="" type="boolean">Allowed pick up or not</ret> </rets> </function> <example> <description> Disallows picking up a weapon if player already has this weapon. ( Prevents ammo pickups from lying guns ) </description> <code> hook.Add( "PlayerCanPickupWeapon", "noDoublePickup", function( ply, wep ) if ( ply:HasWeapon( wep:GetClass() ) ) then return false end end ) </code> </example> <example> <description>Players can only pick up the HL2 Pistol.</description> <code> function GM:PlayerCanPickupWeapon(ply, wep) hook.Add( "PlayerCanPickupWeapon", "OnlyPistol", function( ply, wep ) return (wep:GetClass() == "weapon_pistol") end⤶ end )⤶ </code> </example> <example> <description>How you could give a player an alternate weapon to the one they picked up (such as an RPG Launcher rather than a pistol)</description> <code> hook.Add( "PlayerCanPickupWeapon", "NoPistolGiveFists", function( ply, wep ) if wep:GetClass() == "weapon_pistol" then -- if the weapon they are trying to pick up is a pistol ply:Give( "weapon_rpg" ) -- give them an RPG wep:Remove() -- remove the one they were trying to pick up return false -- don't give them a pistol end end ) </code> </example>