Revision Difference
GM:PlayerFireAnimationEvent#528351
<function name="PlayerFireAnimationEvent" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called before firing clientside animation events on a player model.⤶
⤶
See <page>GM:PlayerHandleAnimEvent</page> for the serverside version.⤶
</description>⤶
<realm>Client</realm>⤶
<added>2020.10.14</added>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="ply" type="Player">The player who has triggered the event.</arg>⤶
<arg name="pos" type="Vector">Position of the effect</arg>⤶
<arg name="ang" type="Angle">Angle of the effect</arg>⤶
<arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg>⤶
<arg name="name" type="string">Name of the event</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to disable the effect</ret>⤶
</rets>⤶
</function>⤶
⤶