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GM:PlayerFireAnimationEvent#553003

<function name="PlayerFireAnimationEvent" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description> Called before firing clientside animation events on a player model. See <page>GM:PlayerHandleAnimEvent</page> for the serverside version. </description> <realm>Client</realm> <added>2020.10.14</added> <predicted>No</predicted>⤶ <args> <arg name="ply" type="Player">The player who has triggered the event.</arg> <arg name="pos" type="Vector">Position of the effect</arg> <arg name="ang" type="Angle">Angle of the effect</arg> <arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg> <arg name="name" type="string">Name of the event</arg> </args> <rets> <ret name="" type="boolean">Return true to disable the effect</ret> </rets> </function>