GM:PlayerInitialSpawn History
8 Months Ago | ||||
GM:PlayerInitialSpawn -
revert last edit + Minor Change
by
wget
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9 Months Ago | ||||
GM:PlayerInitialSpawn -
Removed unreliable workaround + Clarified
by
noaccess
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12 Months Ago | ||||
GM:PlayerInitialSpawn -
Minor Change
by
Rubat
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1 Year Ago | ||||
GM:PlayerInitialSpawn -
fix styling
by
Beelzebub
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GM:PlayerInitialSpawn -
addons will no longer conflict
by
Beelzebub
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2 Years Ago | ||||
GM:PlayerInitialSpawn -
Note about networks inside player_activate + Minor Change
by
Radon
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GM:PlayerInitialSpawn -
PlayerInitialSpawn note (addon conflicts) + Changing ply to pl in SetupMove as variable 'ply' shadows existing binding + English fix
by
Diablos
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4 Years Ago | ||||
GM:PlayerInitialSpawn -
Remove mention of ClientSignOnStateChanged hook
by
Florian
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GM:PlayerInitialSpawn -
Mention new hook "ClientSignOnStateChanged" + output formatting
by
Florian
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GM:PlayerInitialSpawn -
Formatting + examples spacing + use Player:Nick instead of Entity:GetName +
by
Florian
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GM:PlayerInitialSpawn -
hook fix, grammar and sort
by
Spar
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GM:PlayerInitialSpawn -
Added note about GM:InitPostEntity and added a more up to date hack
by
Cryotheum
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5 Years Ago | ||||
GM:PlayerInitialSpawn -
The default model is not the same, I have change "player/default.mdl" by "models/player.mdl"
by
TheCocasio
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GM:PlayerInitialSpawn -
Fixed wrong hook being removed in dirty hack example
by
Donkie
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GM:PlayerInitialSpawn -
Fixed initial being spelled "Inital" in the warning example code.
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GM:PlayerInitialSpawn -
hack
by
Spar
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GM:PlayerInitialSpawn -
No change reason was given
by
gmwikiimport
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