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GM:PlayerSetModel#511114

<function name="PlayerSetModel" parent="GM" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ Called whenever a player spawns and must choose a model. A good place to assign a model to a player.⤶ <note>This function may not work in your custom gamemode if you have overridden your <page>GM:PlayerSpawn</page> and you do not use self.BaseClass.PlayerSpawn or <page>hook.Call</page>.</note>⤶ </description>⤶ <realm>Server</realm>⤶ <predicted>No</predicted>⤶ <args>⤶ <arg name="ply" type="Player">The player being chosen</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Sets the player's model to Odessa</description>⤶ <code>⤶ function GM:PlayerSetModel( ply )⤶ ply:SetModel( "models/player/odessa.mdl" )⤶ end⤶ </code>⤶ ⤶ </example>